Aeronade - Your Galetrap automatically detonates on contact with an object.Prerequisites: 35 Galebreathe, 30 Agility.Reduces falling speed and prevents fall damage.(+2 Passive Agility, +5 Elemental Intensity, + 2 Health) Aerogliding - When falling from a high place, hold spacebar to generate wind currents until you hit the floor.Prerequisites: 15 Strength, 25 Medium Weapon, Medium Weapon.Synergizes well with Aerial Stab or mantras that send the user and target in the air.Wyvern's Claw - You deal 10% more damage while airborne.The speed boost is represented by a red glow around the player's eyes.Time To Go - Taking a life grants a speed boost for 5 seconds.Friction reduction from ice sheets is negated. Steady Footing - You're much more resistant to being pushed around.Gain a speed boost after jumping over a wall. Kick Off - Your first wall jump will always send you higher than normal.Stacks with other means of fall damage reduction.Minimum threshold to take fall damage is increased.Graceful Landing - You easily brush off shorter falls, taking no fall damage.You just wont get the extended speed boost on monsters. Despite the wording, the base version of Time To Go still works. ![]() Blood Frenzy - Your speed boost from killing is increased and duration is doubled, but will only work on players.The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. Eruption Path: Lava Serpent with The Final Act.Ĭertain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements.Everchanging Aegis and Return to the Dark Ages.However, if you use the Shrine of Chance to remove the talent, the other talent returns to your talent pool. Some talents are mutually exclusive with other talents, meaning picking one talent will remove the other talent from your talent pool. Thresher Claws requires a Power 13 as a prerequisite.Drinking a lot of potions is a prerequisite for Potion Quaffer.Doing certain actions that may influence your rolls, such as Alchemy.For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents.A certain Talent in a certain category.For example: Overflowing Dam requires 40 INT as a prerequisite.A high enough Core Attribute, whether it be strength, fortitude, agility, intelligence, willpower, or charisma.The most common prerequisites a Talent would need are: Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. Certain cards that have an alternate use can be also handed out in a deck alongside your ordinary talent cards, such as Fold.Ī handful amount of Talents are locked with a prerequisite. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. ![]() There are certain cards that are handed to you automatically, free of charge. When you power up, you'll receive two to three hands containing five to six Talent Cards. ![]() Talent Cards or Talents are the main aspect of your character's build. Does something seem off to you? Then countercheck it with the talents list and make sure to update it on the page for everyone else to see.
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